Game Progress Update #93

Game Progress Update #93

Hello World! And welcome to the ninety third Dev with Dave game progress update.

It’s been another week of glorious sunshine, followed by torrential rain, then more sunshine. I’ve been using whatever spare time I can to work on the game.

It’s also been another week of family stuff taking precedence over me spending time to work on Flappy-vaders. This included a couple of hours one afternoon clothes shopping with one of the children. This involved what felt like hours of walking round shops, but I was rewarded with a Dungeons & Dragons Lego minifig from a mystery box.

It’s also been another week of family stuff taking precedence over me spending time to work on Flappy-vaders. This included a couple of hours one afternoon clothes shopping with one of the children. This involved what felt like hours of walking round shops, but I was rewarded with a Dungeons & Dragons Lego minifig from a mystery box.

Anyway, let me tell you what I have managed to do this week.

Bug fixing

The problem with the IAP still exists. The AGK developers are aware of it, and hopefully it will be resolved in the next AGK update. I only mention this now as I have been testing the game looking for more bugs, and when I was demonstrating the bug to my buddy, everything worked fine! Typical.

I would prefer to have this bug fixed before the game launches, but I equally want the game to be released as soon as all the assets for the promo plan are ready.

Email sequences

I did some more to configuring things associated with Brevo and the email sequences I plan on sending to subscribers.

As I said in the last update >here< configuring the DMARC and DKIM settings for the domain still needed doing.

I was working from my new laptop last time, and didn’t have the login details handy which I needed to do this. I made sure that didn’t happen this week.

It wasn’t a big job to configure the DKIM and DMARC settings for the domain. I had to log into the hosting providers website and add a couple of new records to the DNS settings. Brevo had a fairly easy to follow guide which I made full use of.

A screen shot of the Brevo create campaign process

The next stumbling block was with the branding. Brevo offers a system which can determine the logo, colours, fonts, etc. from your website. But this didn’t seem to work too well with the Flappy-vaders website. Possibly as it’s a single page WordPress.

The next job I have is to manually set up all these values, before I can finally get the email copy entered, and can see what it will all look like.

Social Media and Asset Planning

What with the Flappy-vaders social media which needs to start now ideally, and the adverts which I would also like to start as soon as everything is ready, there is an awful lot of assets I need to make.

This is the sort of thing I have been considering whilst I’m away from the computer. Rather than just doom-scrolling while I’m waiting for the kids outside a shop, or in the car, I have been looking through social media for posts which leap out at me and stop me scrolling. I then consider what it is which made me stop scrolling and whether I can adapt or utilise this in my own posts.

I already have a small selection of stills which were created from blank mockups, some video of me playing the game, and some video which were created by AI. All of these are good starting points, but I’m not sure they are good enough yet.

I think I will use the email copy as a basis for some of the social media posts, which would posted shortly after the emails get sent out.

And that’s all for now

I’m afraid I have once again run out of time for this week. I will be back next fortnight with another game progress update.

In the mean time I will be working hard on getting this marketing stuff done ready for a big promotional push before the game is released.

Until next time 🙂