Game Progress Update #30

Game Progress Update 30

Hello world, and welcome to the thirtieth Dev with Dave game progress update!

The downside of doing this project in my spare time is that some weeks I have a lot less spare time than others. Like this week for instance, where (it feels like at least) I had a dozen different appointments to take the children to, I’ve been swamped with work in my regular job, and our tumble drier has broken 🙁

Because of this, I’ve had a lot more time to chase down and fix bugs in the code, but not so much time to work on creating a new build or getting it uploaded ready for testing.

There’s also no video this week I’m afraid, I’ve simply not had time to make one.

Bug fixes

Since I’ve been playing the game a lot on my phone, which has a display aspect of 20:9, it’s allowed me to spot a whole load of sprite issues relating to the Left and Right hand edges of the screen and sprites. All of which have now been fixed (🤞 hopefully anyway, lol).

I have also fixed the coin total bug, so the coins the player has collected during the game are now added to the players coin total at the end of the game.

Play Testing

I’m still working on how best to handle bug reporting for this. Ordinarily I’d set up a GitHub page for the project, but that would mean each user having an account to add bug reports.

My current plan is to just use discord to try and manage the bug reporting.

I’m going to be building a new test build at some point in the next few days. Hopefully this will be the build to begin the test.

And that’s all for now

In the next update, I’ll have more news about the first round of testing. If you haven’t already messaged me on social media to let me know you want to be involved in the test, then what are you waiting for? 🙂

I’m also hoping to have a blog post written about creating and uploading the APK for testing, as well as no doubt finding some extra bugs in the game! lol.

Anyway, until next time 🙂

Game Progress Update #29

Game Progress Update #29

Hello world, and welcome to the twenty ninth Dev with Dave game progress update! Or should I call it the “lack of progress update”.🤔

Over the last two weeks all I feel like I have managed to do is find more bugs in the game 😟 There is definitely something wrong with the guidance lasers on the Missile zones! lol.

The Very First Build

I decided to test the first build on my Samsung Galaxy S20 FE before uploading to the store for testing, and I’m glad I did as I found a few bugs which had slipped through the previous testing.

The biggest and most annoying which I can’t believe I hadn’t noticed until now, especially considering how many hours I’ve put in to playing the game, is that the coin total doesn’t increase between games.

I also discovered several visual discrepancies with sprites which don’t appear or disappear where they are supposed to when playing on the S20’s 20:9 display aspect. These will be addressed before the next test build.

I’ve added the bugs to the Trello board and will attempt once again to get a build ready and uploaded ready for testing.

Testers

Talking of the first round of tests, I’m still collecting details of people who want to be involved in testing our little game 🙂 All you need to do is drop me a message on Social Media, and when I’m ready I’ll be in touch to grab some details from you.

Remember that this test will be Android only, so if you’re an iPhone user then I’m afraid you won’t be able to take part.

Until Next Time!

And that’s about all for this progress update. I’ll try not only to have the game built and uploaded for the next update, but I’ll also try and document the process of making the test build using AGK Studio.

Don’t forget if you do want to help test Flappy-vaders then drop me a message on social media.

Until next time..

Dave 🙂