Game Progress Update #90

Game Progress Update #90

Hello world, and welcome to the ninetieth Dev with Dave Game Progress Update.

It’s not the largest update I’m afraid. There was a big End-of-August deadline which I could not put off, so I haven’t had any spare time to myself. (This is a great shame, as we set the hot-tub up last weekend, and haven’t really had chance to use it yet)

A photo of my garden and hottub taken from under the gazebo

I did however manage to get everything done with a day or two to spare, so fingers crossed 🤞, I will spend the weekend relaxing in the sunshine. Although I should probably mow the lawn at least first, lol.

I have tried to get as much done as I could this time round, so let me tell you what I managed.

In App Purchase bug

After spending way longer than I would have liked trying to resolve this issue, I think that it’s actually an issue with the way AGK Studio has implemented the resetting of In App Purchases.

I added the issue to the AGK Studio GitHub page, and now I just have to wait until it gets fixed.

Compiled and uploaded a new test build

For those of you on the test team, I have compiled and uploaded a new test build.

This build replaces the previous version which wouldn’t even open. The compilation issue has not been resolved, but we have found a workaround for now.

There are a list of known bugs on the Trello board, click on the link to see.

For those of you not on the test team but who want to be, then just send me a message. I’ll get you set up with early access to the game.

Marketing and Promotion

As is often the way at this stage of preparing for release, most of the work has been aimed at marketing and promotion.

I have been creating a document which details what I have been doing to market the game pre-launch, as well as what I plan to do after the launch as well. It is proving to be a handy check list in allowing me to check everything is ready.

Following on from the email sequences, and the Flappy-vaders website, the next important step in our “funnel” is the store page itself.

I had left creating much of the store details until later in the development process, as I needed to have a better idea of what the finished game would look like before grabbing screen shots to use. I also need to do some keyword research in preparation of writing the store page copy.

I also had a look at Canva, after I was recommended it, although it didn’t really seem hugely suitable for what I wanted.

Example android mockups from canva

It seemed more suitable for social media posts relating to portrait apps. I will bear it in mind, and perhaps revisit it for another project.

And that’s all for now

That’s all for now guys. I’ll be back in two weeks with another update. I’ll try and share the Marketing strategy document with you in the next update (if it’s done in time).

In the mean time, I need to go as I still have to do post production on this blog, and create social media posts to share.

Until next time 👋

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  • Game Progress Update #91 - Dev with Dave| September 13, 2024

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