Update #21
Hello World! I know it’s a couple of days later than I planned, but welcome to the twenty first Dev with Dave Game Progress Update!
This update contains two major changes since the last one. Firstly there are a couple more sound effects which have been added, And I have made a start on Loading/Saving the game data.
The sound effects added this update include an explosion when the player dies, a bigger explosion when the player sets off the smart bomb pickup, a warbling sound when the shields are activated and lastly a rocket sound for the missile engines.
Again all of these sound effects are from libraries I had purchased previously. I have done little to no editing or modifications as yet. Once I have all the sound effects in place I will go over them and add some extra polish and refinement to each one.
I’m not happy with how out of sync the missile sounds seem to the actual missiles, so I need to do some more work to this bit at some point.
I currently trigger the missile sound effect at the same point that the Zone Update() function starts the missiles moving, but I think this happens when the missile is still quite far from the edge of the screen.
Loading and saving the game data is one of the reasons that this update was so late. The actual loading and saving the data was fairly straight forward using AGK Studio, but I decided to over complicate things by adding some basic encryption to the data file. This led me down a rabbit hole of wonder and before I knew it, I’d spent almost all the time available simply playing with simple encryption methods. It’s really easy to lose track of time when you’re in the zone, lol 😊
The Game Save data file will contain data relating to Powerup/Boost upgrades the player has purchased, the players coin total, any inventory of Boosts, and any data relating to obtaining the trophies.
Anyway, that’s all for this update. I’ll be back next fortnight with another, and I promise I’ll try really hard to get it out on time!