Game Progress Update #29
Hello world, and welcome to the twenty ninth Dev with Dave game progress update! Or should I call it the “lack of progress update”.🤔
Over the last two weeks all I feel like I have managed to do is find more bugs in the game 😟 There is definitely something wrong with the guidance lasers on the Missile zones! lol.
The Very First Build
I decided to test the first build on my Samsung Galaxy S20 FE before uploading to the store for testing, and I’m glad I did as I found a few bugs which had slipped through the previous testing.
The biggest and most annoying which I can’t believe I hadn’t noticed until now, especially considering how many hours I’ve put in to playing the game, is that the coin total doesn’t increase between games.
I also discovered several visual discrepancies with sprites which don’t appear or disappear where they are supposed to when playing on the S20’s 20:9 display aspect. These will be addressed before the next test build.
I’ve added the bugs to the Trello board and will attempt once again to get a build ready and uploaded ready for testing.
Talking of the first round of tests, I’m still collecting details of people who want to be involved in testing our little game 🙂 All you need to do is drop me a message on Social Media, and when I’m ready I’ll be in touch to grab some details from you.
Remember that this test will be Android only, so if you’re an iPhone user then I’m afraid you won’t be able to take part.
Until Next Time!
And that’s about all for this progress update. I’ll try not only to have the game built and uploaded for the next update, but I’ll also try and document the process of making the test build using AGK Studio.
Don’t forget if you do want to help test Flappy-vaders then drop me a message on social media.
Until next time..