Game Progress Update #28


Game Progress Update #28

Hello world, and welcome to the twenty eighth Dev with Dave Game Progress Update!

Since the last update I have spent the majority of the time searching through code and playing the game trying to track down and remove the last few things in the Known bugs/issues list on the Trello board.

For the most part I was unsuccessful, lol. I think I only managed to get a couple of bugs moved over to the Under review list.

Bug fixes

Despite many many hours of bug hunting and play testing, I really haven’t managed to get too many of the remaining issues fixed.

The problem with the Alert flash carrying on when the player dies when it’s active has been fixed. I’d already created a function to deactivate the flash, so I simply added a call to this function between the end of the game and the main menu.

As non of the remaining bugs are show stoppers, I’m going to leave fixing the rest for the time being and instead concentrate more on getting Flappy-vaders ready for play testing.

Preparing for play testing

Now that the game is nearing completion, it’s time to think about getting things ready for play testing. This is an important stage as it’s the first time the game gets exposed to people who don’t necessarily work in the industry.

I’ve already made a start on creating the Google Play Store entry for Flappy-vaders. I’ll create some text and visual assets for the store page later, the next job is to create an .apk of the game ready to upload to the store.

Once the store page is created and the game is uploaded ready for testing, I’ll be giving some of you guys the chance to join the team of testers. So make sure you stay tuned!

This first round of testing has two main objectives. Firstly to gauge opinion of the game, and to help tweak it to make it more playable; and secondly to help narrow down any bugs in the gameplay or issues with the user experience.

Other delays

When I started this project, I decided to use AGK Studio as it was ideal for running on the low spec computer I had decided to use for this project. I had already been using AGK Classic for many years and I consider myself to be an expert in the language.

Since the start of the project, TGC have added a couple of changes to AGK Studio, firstly in the way In App Purchase works, and secondly they have introduced App Bundles into the compilation process.

Both of these changes are brilliant, but unfortunately I’m going to need to read up on these and it may add a small delay to release of the project.

Until next time

And that’s all for this update! I’ll be back once again in two weeks with another exciting update for you 🙂

I’m hoping that by the next update I’ll have a build of Flappy-vaders uploaded to the play store ready for play testing, but in light of the last few updates and the delays which have been suffered, I’m not making any promises, but I shall do my best to have it done on time. lol.

Until next time!