Game Progress Update #27
Hello world! And welcome to the twenty seventh Dev with Dave game progress update!
I’ve not managed to get too much done this week after our adventures in Majorca delayed our return to the UK by almost a whole week. I’ll write a blog post about that another day though when I have more time.
More Level Design
One of the things I have had chance to get done is some more level design.
Working from the rough sketches shown above, it didn’t take too long to add the new zones to the game.
There are three new zone sub types in total, one for the pipes zones, which features a small square of coins to collect in the middle of it.
One for the coins zones, which has a line of coins for the player to follow and collect, avoiding the pipes this time.
And lastly, one for the asteroid zones which introduces pipes as an added hazard.
I tested the zones by forcing the random zone selection to pick a specific zone and sub zone.
The more I play the game, the more bugs I seem to be finding. During today’s play testing session I definitely noticed something strange happening with the missile targeting laser sprites. I updated the known bugs/issues list on the Trello board.
And that’s all for now
After working on this update till gone midnight again yesterday, I’m hoping that the next update will be smoother and that there won’t be so much excitement getting in the way of it! lol
I’ll be trying to get some more level design/bug hunting done for the next one, getting ready for the first round of proper testing 🙂
Until next time…