To make things slightly more challenging and/or interesting, as well as to prove you don’t need a high end PC, a large team or a shed load of cash, I’m going to be creating the entire game solo, using a really low spec PC, and as smaller budget as possible.
Originally, I was planning to work on this game in coffee shops and cafes around town, but sadly due to the covid19 pandemic the whole country is on lockdown so Instead I’m going to be stuck in my house.
I’ll explain more about the hardware and software I’ll be using in the next post.
Once the game is published, I’ll go over how much I spent on developing this project and any other costs, for those who are interested.
For those of you who don’t know me, my name is David Hobbs. I’m the owner of Warriors of the Cucumber Software, which is a small independent studio based in Milton Keynes in the UK.
I’ve wanted to write games ever since I was a small child growing up in the era of 8 bit home computers like the ZX Spectrum and Commodore 64. I didn’t even have a computer when I started to learn to code, just a book from the library, a pen and some paper.
I had my first games published in 1991, for the Commodore Amiga. These were written in AMOS, a variant on BASIC written by Francois Lionet. (If anyone is interested, Francois is currently developing a spiritual successor to AMOS, called AOZ Studio, see >here< for more information)
My biggest success to date came when I published Best Night Light on Android. It had a slow start but now, five years later, has reached almost half a million downloads!
I am a fairly active member (when time allows, lol) in a few Facebook Indie Dev groups, and on various forums and discords. I’m also involved in local game dev events such as the MK:GameDev Meetup, a friendly gathering of both professionals, amateurs and beginners talking about all aspects of game dev over a few drinks.
If there’s anything else you’d like to know, then feel free to drop me an email or a message on social media and ask 🙂
If you are an aspiring indie developer, then stick around as over the next few months, I will be planning, programming, publishing, and promoting a game before your very eyes! I’ll explain each step of the way in depth with blogs, videos and posts on social media.
I’ll also talk about the frustrations of the project, and the high points. And I’ll occasionally throw in cute pictures of my cats just to lighten the mood 🙂
Starting with designing and planning the game, I’ll talk about (amongst other things) the importance of having a plan to follow as well as showing you what I consider to be a good plan.
Programming the game is next, but as I have said previously, this won’t be a coding tutorial. I’ll discuss the theory behind the various aspects of the game, and show progress on the game with blog updates and video posts.
Once the game is finished, it’ll be time for publishing and promotion. I will be setting up the store page and uploading the game (Including a brief rundown on ASO, translations etc.). Setting up and starting an ad campaign with Google Ads, and talking about social media marketing and other things you can do to bring your game to the attention of those who want to play it!
So please, come along for the ride and we’ll take a journey into the world of indie game development.
Don’t forget to follow Dev with Dave on Facebook, Twitter and Instagram to keep up to date with the project.