The daily mission selection bit picks from 0 to 5 instead of 0 to 4, resulting in an occasional blank mission on the daily mission ui page.
When the daily mission resets, it\’s not determining the new reset time properly.
When running on the laptop (I know, not a targeted platform) the graphics looked blurred and wrong. I’ve included a screen shot
When the player has died, the current zone is supposed to finish but a new zone is not supposed to start. I’m certain this worked previously and has since broken.
The ship reacts to the press of the pause button in the same way as the rest of the screen presses. It propels the ship upwards slightly.
I’m not entirely certain this is desired behaviour, and I would like to find a way to prevent it from happening.
When using Second chance, the player seems to be able to pass through the floor :/ This is a problem and needs resolving.
For some reason, it appears that the guidance lasers only appear once properly, then every subsequent time they have an increased opacity :/
See attached image. The left is the first time, the right is the second time the guidance lasers appear.
For some reason, the bullets x speed doesn’t match that of the cannon. This means that after the bullet has been fired, it drifts to the left rather than flying in a straight line. (See attached image with a line showing where the bullet should be flying)