Introduction to the game

Ok, before we get too far into this, I think I’d better give you an idea of what the game I’m making entails. I’m sorry if it gets a bit boring, the first revision of this post read like I’d just copied and pasted the actual design document, so I hope I managed to add some personality to it this time.

With the limitations imposed by both the low end hardware being used for this project I have decided that I am going to create a simple game for mobile devices. I hope this doesn’t put too many of you off 😉

I’ll be combining Flappy Bird game mechanics with an endless level filled with randomly chosen “zones” to progress through, each zone having it’s own obstacles.

There will be coins to collect which allow you to unlock and boost power ups as well as buying a selection of different ships each with their own unique specs and design.

To monetize the game there will be the option to acquire coins from watching rewarded ads and through buying them for real world money. There will also be the option to remove adverts by paying a small fee.

A Sega Master System Console – Image by Evan-Amos – Own work, Public Domain, More…

There will also be the chance to win coins or power ups with a daily reward system.

Graphically I am aiming for a retro style. I’ll be using the limited palette from a Sega Master System, as well as a scanline overlay and rounded edges to give the impression of playing on an old cathode ray TV. The graphics are based on a resolution of 144 x 108 also so they appear lo-resolution. (This is 1/10th the size of a regular 16:9 HD display, only in 4:3)

I’d also like to use a parallax background, particle effects and animations to add a bit more pizazz to the graphical side of things.

Music and sound effects will also be suitably retro based, and either downloaded from stock resources on line or from asset packs I already own.

And that sums it up nicely I think? If there’s any detail I’ve missed off then leave a message in the comments 🙂

I’ll share the actual design plan that I’ll be following soon, as well as a post about how important I think having a decent plan to follow is in a project like this.