Click the button above to see the revised GDD for Flappy-vaders.
The modifications this time round are mostly oversights which got missed off the first time round. One which I hadn’t thought of, and one which I simply forgot to include (D’oh!)
For those interested, the modified/addition sections are as follows.
3.5 Player Death
The game ends when the player dies.
The player will die if the player character collides with any of the obstacles or enemy or gets shot down.
The player will also die if the ships y position gets too low on the screen.
3.7 Daily Bonus
To encourage player retention the game should include a daily bonus system. The more days played consecutively, the larger the reward.
Rewards can be either in game currency or powerups.
Powerup rewards cost in the store determines there value here.
The actual type/style of the daily bonus will be determined later.