Game Progress Update #89
Hello world! And welcome to the eighty ninth Dev with Dave Game progress update!
I was planning on sitting outside today to write this weeks game update, but I lent my MacBook to my son the other day and it was completely flat when I went outside with it. So instead, I’m sat inside, surrounded by fans (The spinning kind, not the screaming and adoring type), trying to keep cool.
I’ve not had as much time at the computer working on the game as I’d have liked, but I took the opportunity to review how the game is going, and my marketing efforts for it.
Fixing the IAP issue
As I said in the last update, although the compilation issue isn’t resolved, we have worked out a workaround.
The issue with the IAP in Flappy-vaders involves the purchase not resetting. I have followed the documentation regarding resetting a consumable purchase, and it has not worked.
I have attempted moving the reset command, and adding delays and extra sync commands, but sadly to no avail.
The last thing I had to try was to add a repeat loop containing the purchase reset. I did this, uploaded the build to the store, and it still didn’t work. 🙁
I am still working closely with the Developers of AGK regarding the compilation issue, so I will mention this in the next email and add it to the AGK GitHub bug list.
Email sequences
I was hoping to do some more work on the emails for the email sequences. I made a start, adding to and tweaking the content of a couple of the emails.
The first sequence is pretty much complete now, but the second sequence still needs a little work.
I was called away however when I was trying to do this. We noticed that the kittens had been going to toilet behind all the furniture. So I had to immediately pull all the furniture out and mop the floors to within an inch of there lives.
The office is much cleaner now, and does not smell like a cat litter tray. I didn’t however, get the email sequences done
Planning and Strategizing
As I said earlier, I did review the game, and the marketing plan. I was hoping to include it in this blog post, but it was rather larger than I thought. I am thinking I might post it as a standalone blog post.
That’s all for this week.
Well, That’s another two weeks over and done with. I’m really not overly impressed with how slowly preparing for the games release is going. I have several areas (bug fixes, running ads, etc.) which have ground to a halt for reasons beyond my control.
Hopefully next week will be a better week.
So until then 🙂