Game Progress Update #88
Hello World! And Welcome to the eighty eighth Dev with Dave Game Progress Update!
Like the previous update, this update is split into two main halves. Fixing the IAP issue and getting compilation to work again; and also ensuring everything is ready to launch the website and start sending out the email sequences.
It’s been a ridiculously hot week again this week again, and I have spent as much time outside as I can. It has been unbearable at my desk even with the fan going.
This has caused it’s own problems, as the MacBook is still quite new and I haven’t managed to configure everything yet.
However, let me tell you about what I have managed to get done.
Compiling updates
Although the issue with compiling updates has not been resolved. We have at least discovered what was causing the issue. It’s the json configuration file for the Firebase analytics. If I remove these details from the compilation dialogue, then the game compiles and runs fine.
I am still working closely with the guys at TGC to resolve the issue, as obviously, just removing the analytics is not a particularly brilliant solution.
However it does now mean I can compile and test updates, and hopefully get the IAP problem fixed.
Fixing the IAP problem
There is a problem with purchasing coin packs in Flappy-vaders. When you buy a coin pack, it works the first time, which is nice. This is actually as far as the initial testing went, so it went undetected for a while.
The second time that you buy the same coin pack, then it throws up an error saying that you already own the coin pack. It then works properly the third time you purchase the coin pack.
I am not sure if this bug relates to the way I have handled changes to the way Google handles consumable purchases, or if it’s a bug with the In App Purchase commands in AGK Studio.
I have so far tried a couple of things to help resolve the problem, but being unable to compile and upload a test build has put a delay on rectifying this problem.
Although I have made another attempt to solve this, I have not had chance to upload it to the store for testing as yet.
Hopefully I have cracked it though, and shall endeavour to get a fixed build published to the store ready for testing.
Email sequences
I actually couldn’t access the Bravo website today as I couldn’t remember the login details! I’m sat outside working on the MacBook instead of my usual desktop PC. This is super annoying as I usually use OneNote to keep a track of stuff like this.
Although I did look at what I have managed so far with the email sequences, I didn’t really expand on what was already there.
I have a rough idea of what each email will say. So far, two of the emails are more or less complete. The others become less detailed as the list progresses.
Instead I focussed a little more on which type of ads I would be running to promote the website.
Website
Another important promotional tool is the website. It converts visitors directed to the site by ads to subscribers.
It doesn’t look like the site has a privacy policy currently. Make sure all the other links and stuff work.
I used a free privacy policy generator from PrivacyPolicies.com which took me a while to find. But after a few false starts, I managed to get this done in a few hours.
I tweaked a few other details on the website also.
That’s all for this week
That’s all I have time for this update. I’m trying desperately to get everything wrapped up so I can go outside and enjoy the sunshine 🌞
I will be back as always in a fortnight with the next update. Hopefully with news of the update, and something positive to show with the promotional planning.
So until next time..
See you all then.
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Game Progress Update #89 - Dev with Dave| August 16, 2024
[…] I said in the last update, although the compilation issue isn’t resolved, we have worked out a […]