[Closed] Flappy Vaders GDD
I thought it might be a good idea to have a single place to keep track of the Flappy-vaders GDD, which is why I've made this forum post.
Whenever I make changes to the GDD I will add a link to the newest version at the bottom of this list.
I've stickied this post, and I'm going to turn off replies so it just contains Flappy-vaders GDD stuff.
The modifications this time round are mostly oversights which got missed off the first time round. One which I hadn’t thought of, and one which I simply forgot to include (D’oh!)
For those interested, the modified/addition sections are as follows.
3.5 Player Death
The game ends when the player dies.
The player will die if the player character collides with any of the obstacles or enemy or gets shot down.
The player will also die if the ships y position gets too low on the screen.
3.7 Daily Bonus
To encourage player retention the game should include a daily bonus system. The more days played consecutively, the larger the reward.
Rewards can be either in game currency or powerups.
Powerup rewards cost in the store determines there value here.
The actual type/style of the daily bonus will be determined later.
This update to the GDD contains mostly changes to the Powerups/Upgrades section.
I had a re-think about how I wanted the powerups to work after realising the original plan felt a little complicated.
This is just a minor update to bring the GDD in line with changes made to the game during development and also expand upon some aspects.